using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace MyProject.Persona
{
    [CreateAssetMenu(menuName = "PlayerParams")]
    public class PlayerParams_SO : ScriptableObject
    {
        [Header("启动土狼跳")] public bool EnableJumpGrace;
        [Header("最大下落速度")] public float maxFallSpeed;
        [Header("快速最大下落速度")] public float FastMaxFall;
        [Header("土狼时间")] public float JumpGraceTime;
    }
}

